- #Silent hunter 4 jsgme how to#
- #Silent hunter 4 jsgme install#
- #Silent hunter 4 jsgme mod#
- #Silent hunter 4 jsgme archive#
Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than Dec 2007.įolder date changes give you a clue where to search first for files. The game is patched to version 1.5 which has file dates older than Dec 2007. Newer files than ? are the ones that can cause a problem. See if any files are much newer than ? in your stock game without mods. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than ?.įolder date changes give you a clue where to search first for files. The game is patched to version 1.4 which has file dates older than ?. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem. Nothing should be left behind in "Your drive letter:\ Silent Hunter 4\MODS\!BACKUP or "Your drive letter:\ Silent Hunter 4\MODS\!INSTLOGS" folder. Took me a while to find them again.ĭisable all mods. Always referring back to these threads or copying another modders reply elsewhere. Sometimes, others will not even try to read the documentation. I won't have to continuously remember where I answer JSGME questions on individual mods anymore! Search option is not always the quickest answer if buried deep in a thread. Makes it easier this way when helping others. That way I can keep them on the first post of this thread. PM me if you find any errors or related links that you feel should be here. What we all have learned from experience by Gap
#Silent hunter 4 jsgme how to#
How to configure JSGME for working with more than one game, without having to install/copy it each time by Gap Use thread link here for SH4 specific file/folder issue s only Just change folder names.Ĭommon JSGME errors and possible solutions (This thread will redirect you to SH5 for all common JSGME issues Remember to come back here to this thread to post any questions for all SH4 JSGME issues.)
#Silent hunter 4 jsgme install#
Stoianm How to install MODS in SH5 video tutorial Works for SH3, SH4 or SH5. Picture of activating the available mods and saving profileby Silent Steel
#Silent hunter 4 jsgme mod#
It also lists the time period a mission will be available for selection by the game's decision mechanics.JSGME Generic Mod Enabler information and download link (Use link at top of page, do not use bottom signature download link.) In particular, it lists the flotilla a mission is assigned to as a potential objective in the dynamic campaign.
#Silent hunter 4 jsgme archive#
The topmost level of the mod archive incudes an Excel spreadsheet named 'patrol-codes' which provides a summary of the 150 core missions included in the mod.
![silent hunter 4 jsgme silent hunter 4 jsgme](https://i.ytimg.com/vi/fRp2UAF23II/hqdefault.jpg)
In the case of photo recons, lifeguard duty, and insertions, after you complete the primary Spec Op objective, you will receive orders within the game to deploy to a specific area where you will search for and sink enemy shipping (Type 5 objective) after the Spec Op objective has been completed successfully. The other missions are designated special operations (Spec Ops), such as photographic reconnaissance, lifeguard duty, personnel or supply insertion, or a special patrol assignment (Type 5 objective) as part of a task force or wolf pack (e.g., in the Battle of Midway, Battle of the Coral Sea, Battle of Truk, or Battle of Leyte Gulf). You are not tied to the specific area for a set time period (as in a Type 0 objective). In other words, when you change the game-assigned primary mission to one of these, or when the game assigns one to you, you will receive orders to deploy to a certain area and to search for and sink a specific tonnage amount (generally 10,000-tons) of enemy shipping.